![]() Combined with a high health, this makes the Glutton extremely resilient against foes that rely on nonphysical damage types - however, a Glutton can be brought down quickly through a concerted effort by numerous conventional archers or strong melee troops, particularly if they make good use of flanking. This is particularly obvious in their top unit, the Glutton, with the unusual combination of a tier one-level Defense attribute and a high Resistance attribute. Always helping humanity, their most fervent goal was fighting and obliterating the undead, who they saw as their ultimate nemesis. Outwardly very similar to humans, their inner peace and nature resembled that of the elves. In life, the Archon were a race of enlightened men. With generally good resistances and protection against Blight and Fire, Naga are generally more vulnerable to physical than non-physical attacks, although heavy frost damage can also give them pause. Archon Revenants are corruptions of the glorious and noble Archon. Between the Taunt ability of Gluttons and the Charm ability of Matriarchs, a well-developed Naga Lair offers multiple opportunities to seize control of troops from an opposing commander. As a melee-based support unit, the Naga Matriarch can benefit from support upgrades from a variety of classes, allowing for a range of possible tactics. Lacking ranged attacks of their own, the Naga breed Reed Serpents to fulfill this role, allowing non-Archdruids with a Naga Lair the opportunity to attempt to cultivate their own King Reed Serpents. The Glutton is an exception, as it is too big to simply Slip Away and must feed on weaker units in order to heal - combined with its Gas Breath, this makes the Glutton quite powerful against groups of lower-tier enemies, but less well suited to enemies closer to its own size. ![]() Any opponent fighting Naga will want to ensure that they focus fire and finish off their targets quickly, since a Naga on the verge of death can bounce back quickly through Slip Away and Regrowth, and dispersed packets of minor damage (as the AI is inclined to dish out with ranged attacks in the opening round of a tactical battle) may be negated by Regrowth entirely. Their ability to swim can confer a strategic advantage, but more important is their strong self-healing powers. ![]() However, in addition to their greater strength than conventional units of these types, Naga have two distinctive features. The value of Ghoul units is divided by a factor to represent their relative weakness (so you get more Ghoul units than normal units at equivalent Starting unit strength): 1.3 for Weak and Normal Starting unit, and 1.1 for Strong and Battle Starting unit.Unlike many of the dwellings, the Naga have units that fill similar roles to those of units from the regular races, such as Infantry and Pikeman. (+] value of the unit]*2)*0.9 (so you can get slightly more units costing only than what the value of 160 for Weak starting unit would let you expect for instance) *: the value is calculated through this formula: The following is the list of class units in the order in which the empire upgrades must be researched, as well as the required building for each unit. Maximum number of units (+ 1 racial Cavalry) Gifted Lords of the Third Age, by Ralinstone Pedant, Chronicler The class buildings of the Rogue are, in order: Rogues unique units are produced at cities with the exception of the Grimbeak Crows. Animal Slayer Passive: +3 damage against Animals. Passive Passive abilities are constantly affecting the unit. Cave Crawling Movement: -2 cost in the Underground. Cave Concealment Movement: Invisible in the Underground on the Strategic Map. The AI players receive additional starting units at higher difficulties (Lord and higher). Blight Concealment Movement: Invisible on blight terrain on the Strategic Map. In any case, each player will receive his racial Cavalry unit. "Starting units" defines the strength of the units each player will start with on turn 1. Create an Empire in Your Own Image Rule as one of 6 RPG style leader classes: Sorcerer, Theocrat, Rogue, Warlord, Archdruid, or Dreadnought. Whenever a new a game is started, many settings can be tweaked to adjust the game to your preferences. Age of Wonders 3 is a 4X turn-based strategy game by developer Triumph Studios featuring deep character creation, exciting turn-based tactical combat, and hundreds of unique fantasy units and spells.
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